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Interactive 3D

A small world, built from the ground up.

A Unity environment with custom terrain, animation and third-person exploration.

PROJECTLunar Base
MY ROLEEnvironment & gameplay developer
STAGEIndependent project
Lunar Base — original project screen

The context

A problem worth solving.

Create an explorable environment that combines world-building with responsive character control.

My contribution

What I brought to the work.

Designed a moon-base environment with custom terrain, skybox and animations, including a third-person controller. Original imagery and the animation-state diagram are retained.

The product

What it makes possible.

Original project / selected screens & walkthrough

The original project imagery and product explanation are retained here. These are historical project materials; current availability may differ.

Lunar Base original project image
Lunar Base original project image
Lunar Base original project image
Lunar Base original project image
Lunar Base original project image
Lunar Base original project image
Lunar Base original project image
Lunar Base original project image
Lunar Base original project image

The following state diagram is used to control which animations are played for the 3rd person controller:

Lunar Base original project image

Where it stands

The work keeps moving.

This project remains part of the earlier-work collection. The original materials show the implementation at that point in time; they are not a claim about current operation.

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